Terms and Conditions

General Terms and Conditions v. 1.1 last update 15/09/2017

 

PLEASE NOTE THAT THIS IS ONLY A DEMO VERSION. NO DEPOSIT NOR PLAYING IS ALLOWED ON THIS WEBSITE!

PAYMENT METHODS ARE ONLY IN TEST ENVIRONMENT SO NO REAL MONEY DEPOSITS ARE ALLOWED ON THIS WEBSITE!


Preamble

These Terms and Conditions ("T&Cs" or "Agreement") constitute and govern the contractual relationship between the parties, Playlogiq NV (company duly registered under the laws of Curacao with its registered address Dr. M.J. Hugenholtzweg Z/N, UTS-Gebow, Curacao and licensed and regulated by the Governement of Curacao to provide gaming services under the license No. 1668/JAZ hereinafter referred to as "PlaylogiQ " or “the Company”, and you, as the user, hereinafter referred to as "User" or "You" or "Player" or “Client(s)” or “Customer”.

Payments are processed by Uniqlogix Ltd, having its registered office in Prodromou 75, 2063, Nicosia (Cyprus).

Casino games are operated via our partners as indicated in the casino page. Same games (according to the provider) might be not available in certain jurisdictions such as:

Afghanistan, Albania, Algeria, Angola, Cambodia, Ecudaor, Guyana, Hong Kong, Indonesia, Iran, Iraq, Israel, Kuwait, Lao, Myanmar, Namibia, Nicaragua, North Korea, Pakistan, Panama, Papua New Guinea, Philippines, Singapore, South Korea, Sudan, Syria, Taiwan, Uganda, Yemen, Zimbabwe.

Belgium, Bulgaria, Canada, Denmark, Estonia, France, Italy, Mexico, Portugal, Romania, Spain, United States of America, United Kingdom.

In particular games provided by NetEnt are not available in the following jurisdictions:

Afghanistan, Albania, Algeria, Angola, Australia, Cambodia, Czech Republic, Ecuador, Guyana, Hong Kong, Indonesia, Iran, Iraq, Israel, Kuwait, Lao, Myanmar, Namibia, Nicaragua, North Korea, Pakistan, Panama, Papua New Guinea, Philippines, Singapore, South Korea, Sudan, Syria, Taiwan, Uganda, Yemen, Zimbabwe, Belgium, Bulgaria, Canada, Denmark, Estonia, France, Italy, Mexico, Portugal, Romania, Spain, United States of America and The United Kingdom.

In addition to the above it is not permitted to offer Guns & Roses, Jimi Hendrix & Motörhead in the following countries:

Australia, Azerbaijan, China, India, Malaysia, Qatar, Russia, Thailand, Tunisia, Turkey and Ukraine

Universal Monsters (Frankenstein, the Bride of Frankenstein, Dracula, The Mummy, The Wolf Man, Creature from the Black Lagoon and The Invisible Man) and Scarface can only be played in the following countries:

Andorra, Armenia, Azerbaijan, Belarus, Bosnia and Herzegovina, Brazil, Georgia, Iceland, Liechtenstein, Moldova, Monaco, Montenegro, Norway, Russia, San Marino, Serbia, Switzerland, Ukraine, Croatia, Macedonia, Turkey, Austria, Bulgaria, Cyprus, Czech Republic, Finland, Germany, Greece, Hungary, Ireland, Latvia, Lithuania, Luxembourg, Malta, Netherlands, Peru, Poland, Slovakia, Slovenia, and Sweden.

 

 

 

  1. The following Terms and Conditions have been written in English, Spanish and German. In case there are differences between the two languages, the English version shall prevail. The same goes for the bonus terms and conditions which will be made available to the PlaylogiQ clients from time to time.
  2. Please refer to our Privacy Policy, which contains all information regarding the collection and protection of all personal data supplied by clients upon acceptance of this Agreement. Acceptance of this Agreement assumes the acceptance of the Privacy Policy.
  3. All bets accepted by the Company are subject to the following rules. The definitions of the types of bets posted on the site are to be considered subject to the rules laid down in these Terms and Conditions.
  4. Players must have reached the minimum legal age, and by placing a bet they declare that they are at least 18.
  5. PlaylogiQ reserves the right to modify the Terms and Conditions, according to the non-retroactivity principle. The contents of the website form an integral part of these Terms and Conditions, and in case of any discrepancies between the website content and the present Terms and Conditions, the latter will prevail.
  6. PlaylogiQ commits to follow the relevant laws in force in Curacao. All bets made at PlaylogiQ, within the present Terms and Conditions and rules, are subject to Curacao law, and the Courts of Curacao will have sole jurisdiction in resolving any dispute which might arise out of the interpretation and execution of these Terms and Conditions. By placing a bet, the Player accepts the Terms and Conditions relative to the sport or event which is the subject of the bet, including any daily/weekly maximum winning(s) limits.
  7. The Company reserves the right to decide in any case arising from any omission in these rules or in the contents of the website and pledges to do so fairly and objectively.
  8. PlaylogiQ will apply the strictest penalties and contractual sanctions to all those players who are involved in fraud and will report suspicious transactions to the relevant authorities. PlaylogiQ does not accept money from ill-gotten means and will check all transactions to prevent money laundering. The Company will refuse payment of winnings to a Player in the case of presumed or suspected fraud.
  9. The Player will be responsible for and will reimburse, upon request, all costs, expenses and losses suffered by the Company (including all direct, indirect or future losses, and any loss of profit and/or reputation) whether directly or indirectly caused by fraud, dishonest behavior or criminal act.
  10. The Player hereby agrees that it is a legal requirement for PlaylogiQ to verify the identity of players requesting cumulative withdrawals of €10.
  11. References in these T&Cs to a “Game” is to be referred to any gaming activity presented by PlaylogiQ on its Site, for the benefit of the Users.
  12. The User must read the T&Cs before making use of this Site. Mere use of Site and/or opening of an account with PlaylogiQ is an acknowledgement that the User has read, understood and agrees to be bound by the T&Cs. PlaylogiQ reserves the right to change, amend or add to these rules, as it deems fit by giving no further notice, other than posting the most update and current rules on the Site. Any changes shall be deemed effective as soon as they are accepted by the Governing Authority and posted on the Site and User shall be deemed to have consented to them by continuing to use the services on the Site after such effective date. If User does not agree with the T&Cs (including any changes) must not use the Site.
  13. The rules herein are effective as of 01.02.2013. The subscriber must be familiar with all the rules herein and confirms unreserved acceptance of said rules upon account registration. All games played on the PlaylogiQ Site are duly subject to the rules as specified in this document.
  14. These T&Cs apply to everyone to whom PlaylogiQ provides Services. In conjunction with these T&Cs, certain Rules specific to individual games as well as Software Use Agreements may be applicable and any such rules shall be published on the Site and shall be deemed incorporated into our T&Cs.

 

Opening of Accounts

  • A “Player’s Account” means a record kept by PlaylogiQ, which record shall at all times be accessible to the player, which shows the player’s credit, taking into account all wagers placed and all prizes won by such player and any other debits or credits.
  • PlaylogiQ may register a person as a Player only if PlaylogiQ has received from that person an application for registration through a remote gaming terminal operated by PlaylogiQ.
  • Through the application process the Player shall submit details on his age, identity, place of residence and a valid e-mail address.
  • To be able to play on the PlaylogiQ Site, a deposit account must necessarily be opened. Upon opening an account, the Account Holder will be assigned code numbers and/or passwords that are required to access the account. The account subscriber is responsible for ensuring that said codes and/or passwords are kept secret. It is important that when the subscriber chooses a password it would be strong by using both alphanumeric keys as well as symbols. By registering with the Site, Subscriber agrees to maintain an account with PlaylogiQ registered in his name, and to provide to PlaylogiQ details of his debit or credit card from which funds will be credited to Player’s account as Player may from time to time decide. It is prohibited to sell/transfer accounts to/from others and prohibited to transfer funds to/from others
  • A ‘Know Your Client’ procedure will be carried out on players depositing money and all transactions made by the players will be checked to prevent money laundering. In this respect identification documents may be requested to be submitted to PlaylogiQ as a part of the ‘Know Your Client’s process. Funds originating from illegal and criminal activities are not accepted and should not be deposited with PlaylogiQ.
  • If PlaylogiQ becomes aware that a Subscriber has provided false information in this respect, PlaylogiQ shall not register such person and where that person has already been registered, PlaylogiQ shall immediately cancel that person’s registration as a player.
  • No person under eighteen years of age may be registered as a player.
  • No person who is resident in USA may open an account, play, or in any other way participate in the PlaylogiQ offerings and/or services.
  • Before opening an account or playing Games with PlaylogiQ, it is each Player’s responsibility to ensure that they comply with their own local laws regarding gaming, access to and use of gaming sites, payment of taxes and other general laws and regulations involved in Player’s act of gaming. Internet gambling may be illegal in the jurisdiction in which Player is located and in such case, Player is not authorized to use any payment method to undertake transactions related to gaming in general.
  • Subscribers that open a PlaylogiQ Player’s Account are knowledgeable of and accept all the definitions and conditions as specified in these rules. It is the account subscriber’s responsibility to read all the policies, messages, news and other material posted by PlaylogiQ and PlaylogiQ management on the main Site (and any associated Sites), or any updates. 

 

Maintenance and Termination of Accounts

 

 

 

  • PlaylogiQ shall, at all times, keep a secure list of all registered players.
  • Players are only allowed one account. PlaylogiQ has the right to close any account without notice and to cancel any transactions regarding players with more than one account, whenever an irregular use of one or more accounts by a user might be discovered. In case of multi accounting PlaylogiQ reserves the right to keep activated the player’s older account, or the one with any funds in it. If there are funds in one or more accounts, PlaylogiQ reserves the right to keep activated the older account,and the funds of the other accounts can be withdrawn or transferred in the older active account.As soon as a player opens an account on PlaylogiQ, he automatically gives his authorization to the processing of any personal data in compliance with the privacy laws in force in Curacao too. The processing of personal data is exclusively managed to keep in use the services offered by PlaylogiQ only.
  • It is the client’s responsibility to ensure that their records with PlaylogiQ are kept up to date, especially address, telephone number and payment/bank details.
  • It is the client’s responsibility to ensure they keep their username and security details confidential and game made on-line under Player’s username and security details will be regarded as valid, irrespective of who participates in the game. In the event that there is concern that the secrecy of such details is no longer the case, Player should notify PlaylogiQ immediately whereupon new details may be forwarded and any future transactions under the previous details would be considered void.
  • A PlaylogiQ Account does not accrue interest. All payments to and from the player’s Account must be paid in the currencies available on the Site from time to time and all payments into Player’s Account must be from a payment source on which Player is the named account holder.
  • If the Account Holder does not access the Account by “logging in” using his Account name and security details for any period 90 days, his account shall be deemed to be “Inactive”. Inactive accounts will be closed after 365 days of Inactivity.
  • Winnings will be credited to the Player’s Account following confirmation of the final result.
  • Any expense related to withdrawal requests shall be charged to the receiver. In the event that a subscriber has increased his gaming account by sending a fax copy of the transfer receipt related to a postal money order or bank transfer, the date shown on the receipt must coincide with the payment date into the PlaylogiQ bank account on behalf of PlaylogiQ, otherwise it shall not be possible to withdraw any wins. Withdrawals from an PlaylogiQ account can only be addressed strictly to the person registered on the account and as per the conditions specified on the PlaylogiQ Site. Furthermore, amounts may be remitted only to the same account from where the funds paid into the player’s account originated. Prior to the approval of withdrawals of any amounts, identification documents such as a passport and a utility bill will be requested from the players requesting the withdrawal. Deposited funds are meant to be used for game play and thus cannot be withdrawn for 48 hours directly after being deposited.
  • Any taxes due by the Player on winnings will be payable by the Player in accordance with the rules and regulations of the country where he is bound to pay tax.
  • Should funds be credited to a Player’s Account in error, it is the client’s responsibility to notify PlaylogiQ of the error without delay. Any winnings subsequent to the error and prior to the notification of PlaylogiQ, whether linked to the error or not, shall be deemed invalid and returned to PlaylogiQ.
  • Players may only use their own credit / debit card in their own account. Any deposits made using another individual’s credit / debit card will be refunded and any games played with funds from such card will be deemed void.
  • PlaylogiQ reserves the right to close down any account without notice or reason. In these cases the balance on the account shall be returned to the player. The same applies to any amounts won by the Account Holder on any running games.
  •  Any Account Holder is entitled to close his Account and terminate this Agreement at any time via email or LiveChat with PlaylogiQ and PlaylogiQ will respond within a reasonable time. Provided that the Account Holder shall be responsible for activity on his Account until such closure has been affected by PlaylogiQ. PlaylogiQ is entitled to terminate this Agreement immediately on notice (or attempted notice) to the Account Holder at the email address that was provided to the Company. Where the Company has terminated the Account as a result of a failed Security Review, any Account Balances in the player’s Account are non-refundable and deemed forfeited.
  • Player understands and accepts that PlaylogiQ is not able to provide them with any legal advice or assurances and that it is their sole responsibility to ensure that at all times they comply with the laws that govern them and that they have the complete legal right to play the games. Any participation in the games is at their sole option, discretion and risk. By playing the games, they acknowledge that they do not find the games or services to be offensive, objectionable, unfair, or indecent in any way.
  •  

    Self-exclusion and self-limitation

    PlaylogiQ offers to players various self-protection measures to ensure responsible gaming enjoyment and informs them of these possibilities. We encourage our customers to use these self-help tools. Self-protection measures requested are taken seriously and are valid for the agreed period of time:

    • PlaylogiQ sets a maximum deposit limit for its customers at €3,000 per month, €1,500 per week and €250 per day. An increase of that limit is only possible upon explicit request by the customer and after a comprehensive review.
    • PlaylogiQ offers all of its customers the opportunity to set an individual daily, weekly and/or monthly deposit limit. All requests for limit decreases will be implemented immediately. Requests for limit increases only become valid after 7 days. In order to set a limit please write to [email protected]
    • PlaylogiQ players are able to exclude themselves from further gaming for prevention reasons. We offer time-outs for specific periods up to 6 months. After the time-out period has expired, your account will reopen automatically.

    We also offer an indefinite self-exclusion which will extend itself automatically until revoked by the customer. Revocation will not possible prior to a minimum duration of 1 week.

    During a temporary time-out or indefinite self-exclusion, customers will not be allowed to deposit or play. They will also be exempt from targeted commercial communication.

     

     

    Disputes and Complaints

    PlaylogiQ's aim is to ensure that all customers always have a great experience when using our services. However, we recognise there are occasions where we may not have been able to meet your expectations, and in doing so, we want to hear from you as soon as possible so we may resolve your concern quickly and fairly.

    Our customer service team is highly trained to resolve any queries in order to provide a satisfactory outcome. On the rare occasions where this is not possible, you can request for your complaint to be escalated to a senior team member, who will independently review and seek resolution to your complaint.

    Making a Complaint

    Should you wish to raise a complaint, you can do so via Live Chat or email writing to [email protected]

    What to Provide

    In order to resolve your complaint as quickly as possible it is important that you provide us with as much information as you can, including:

    Your name
    Your username
    Your four-digit security number
    The full details of your complaint

    What we will do

    Upon receipt your complaint will be assigned to an individual member of our Customer Service team to assess and resolve. We will endeavour to respond within 24 hours.

    If you are not satisfied with our response, you can request an escalation which will be overseen by a member of our Customer Service Management team.

    If you are not in agreement with our final response you can refer your complaint to:

     

     

    Curaçao eGaming
    Pletterijweg Oost
    Ara Hilltop Building
    Curaçao

     

    Definitions

    Odd

    It is the value assigned to a specific bet type, which is used as multiplier to calculate the winning.

    Stake

    It is the amount of money you bet on the result of an event.

    Bet

    It represents the risk a player decides to take by forecasting the result of an event.

    Bet types

    Bet types are: single bet, multiple bet and system bet.

    Single bet: You need to predict the result of an individual event.

    Multiple bet: You need to predict the result of two or more events. To win the bet, all results predicted must be correct.

    System bet: This bet types allows the Player to combine different multiple bets in one single coupon. The advantage consists in the possibility for the Player to win the bet even if one or more results, depending on the type of system, are incorrect.

    Markets

    The markets are the selections the Customer can add to his/her coupon.

    Compatibility

    Not all events can be combined in one bet. PlaylogiQ reserves the right to decide about the compatibility of the events.

    Void bets or events

    Void bets have no effect on the calculation of winnings. Void bets or events will always be considered as winning, but with odd equal to '1' (one).

    Calculation and payment of winnings

    ARTICLE 1

    Checking of bets and payment of winnings related to any event will be completed within 48 hours of termination of the event and during the Company’s opening times (08.00 -21.00 hrs GMT).

    ARTICLE 2

    Winnings will be paid into the Player’s just on the presentation of a valid receipt.

    ARTICLE 3

    Unless otherwise specified, odds are expressed in decimals.

    ARTICLE 4

    Table of equivalent values:

    1. decimal: 3.00 = fraction: 2/1 = American: +200 = Italian: 200
    2. decimal: 1.50 = fraction: 1/2 = American: -200 = Italian: 50
    3. decimal: 1.25 = fraction: 1/4 = American: -400 = Italian: 25

    Decimal odds are the winnings including the amount bet.

    Fraction odds are the net winnings.

    American odds, with the negative sign, are the units (in absolute value) to be bet in order to win 100 net units. Odds with a positive sign (favorite) are the net units won by betting 100 units.

    Italian odds are the net percentage in the case of a win.

    ARTICLE 5

    In the case of 'single' bets (containing 1 event) with decimal odds, the gross winnings are equal to the amount bet multiplied by the odd of the chosen selection, e.g. if €10 is bet on an event to win with an oddof 3.25, the gross winnings will be € 32.50 [€ 10 (amount bet) x 3.25 (decimal odd)]. The net winnings will be €22.50 [€32.50 (gross winnings) less € 10 (amount bet)].

    ARTICLE 6

    The winnings for a “multiple” bet (containing at least 2 events) are calculated by multiplying the amount bet by the result of the odds on the selections of the chosen events, e.g. if € 10 is bet on three selections with odds (decimal) equal to 1.50, 3.00 and 2.60 respectively, if all three events are successful the gross winnings will be €117 [€ 10 (amount bet) x 1.50 (decimal odd) x 3.00 (decimal odd) x 2.60 (decimal odd)]. Net winnings will be € 107 [€ 117 (gross winnings) less €10 (amount bet)].

    ARTICLE 7

    Potential winnings calculated by our system at the time of placing the bet are for information purposes only. We cannot guarantee that the amounts will be 100% correct. The insertion of invalid data could result in unrealistic winnings amounts, so Players are requested to take care when inserting details.

    ARTICLE 8

    A maximum odd of 1000 is fixed for each bet (or system bet).

    ARTICLE 9

    PlaylogiQ has the right to limit the maximum potential payout for a bet or for every line in a system. If the Player should exceed this limit, the maximum payout for each coupon is €50,000. Even if the coupon is accepted incorrectly by the operator, the maximum payout of the coupons cannot be greater than €50,000.

    Claims and appeals

    Intellectual Property

    ARTICLE 1

    The Player recognizes that all rights pertaining to the intellectual property, in all software, data and other material and in these Terms and Conditions are the property of PlaylogiQ.

    ARTICLE 2

    The Player also accepts that:

    1. all the material available on our website (including planning, texts, graphics and photographs) are the copyright of PlaylogiQ;
    2. PlaylogiQ is the owner and holder of a valid license for commercial trademarks, logos and commercial names appearing on this website and that the Player can utilize these only for the purposes of visualizing the website on his/her computer. 

     

    ARTICLE 3

    The Player can access data and information (including for example results, statistics, sporting data and competition schedules, odds and bet amounts) on the website, and can download and print extracts solely for personal use. No rights, titles or interest on any downloaded material or software is transferred to the Player during any download and the use of this material for business purposes is strictly prohibited, unless previously agreed with the Company.

    ARTICLE 4

    The Player cannot transfer, copy, reproduce, distribute, gain from or utilize in any way the material available on this website, other than for the purpose of viewing such material on his/her computer screen and printing it to view the contents. The connection of this website to any other website is not permitted without prior authorization from the Company.

     

    Rules of the games

     

    Sports

     

    Athletics

    Article 1

    The outcome of a bet on athletics is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be paid according to the official results.

     

    Article 2

    If a contest is officially suspended or postponed, bets relating to it will stand if it is resumed and completed by midnight (CET) the day after the date originally scheduled for the competition. If the match is not resumed or completed within that time, all bets relating to it will be declared void.

     

    Article 3

    If one or more participants withdraw before the start of a competition, all bet types relating to their performance will be recorded as a loss.

     

     

    Athletics-Markets

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Podium

    You need to predict whether the selected competitor will reach the podium (first, second or third position).

     

    HH

    You need to predict which of the two competitors specified in the bet will achieve the best position. If one or both competitors are disqualified, all bets relating to this market will be declared void.

     

    Aussie

     

    Article 1

    Each match lasts 80 minutes, consisting of four quarters of 20 minutes each. The settlement of bets will consider the total number of points scored in the game, goals or behinds excluded.

     

    Article 2

    The outcome of a bet on aussie rules is based on the result achieved at the end of the regular playing time including extra time.

     

    Article 3

    If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

     

    Aussie-Markets

    1-2

    You need to predict the winner of the match. Two outcomes are possible: 1 HH (home team wins) or 2 HH (away team wins).

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Bandy

     

    Article 1

    A standard match consists of two halves of 45 minutes each.

     

    Article 2

    The outcome of a bet on a bandy match is based on the result achieved at the end of the regular playing time. Unless otherwise stated, extra time and penalties will not affect the result of the bet.

     

    Article 3

    If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

     

    Bandy-Markets

     

    1X2

    You need to predict the result of the match. Three outcomes are possible: 1 (home team wins), X (game results in a draw) and 2 (away team wins).

     

    Even/Odd

    You need to predict whether the total number of points scored during the match will be even or odd.

     

    Double Chance (DC)

    You need to predict the result of the match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws) or 12 (home team wins or away team wins).

     

    Over/Under (spread)

    You need to predict whether the total score at the end of the match will be over or under the spread indicated by PlaylogiQ.

     

     

     

    Handicap (spread)

    You need to predict the outcome of the match after a given handicap spread has been added to or subtracted from the final result. The handicap can be assigned to the home or to the away team.

     

    If handicap refers to the home team, possible outcomes are:

    1H (- spread): by subtracting the spread value from the home team’s score, the home team wins the match. Example: the selection 1H (-1) on Poland-Algeria will be successful if the final result is 2-0, 3-1, 3-0, 4-2, etc.

    XH (+ spread): by adding the spread value to the away team’s score, the match results in a draw. Example: the selection XH (+1) on Poland-Algeria will be successful if the final result is 1-0, 2-1, 3-2, 4-3, etc.

    2H (+ spread): by adding the spread value to the away team’s score, the away team wins the match. Example: the selection 2H (+1) on Poland-Algeria will be successful if the final result is 0-1, 1-1, 1-2, 2-2, 2-3, etc.

     

    If handicap refers to the away team, possible outcomes are:

    1H (+ spread): by adding the spread value to the home team’s score, the home team wins the match. Example: the selection 1H (+1) on Poland-Algeria will be successful if the final result is 1-0, 1-1, 2-1, 3-2, etc.

    XH (- spread): by subtracting the spread value from the away team’s score, the match results in a draw. Example: the selection XH (-1) on Poland-Algeria will be successful if the final result is 0-1, 1-2, 2-3, 3-4, etc.

    2H (- spread): by subtracting the spread value from the away team’s score, the away team wins the match. Example: the selection 2H (-1) on Poland-Algeria will be successful if the final result is 0-2, 0-3, 1-3, 2-4, etc.

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Baseball

     

    Article 1

    A standard baseball match has no time limits but consists of 9 game segments called “innings”, at the end of which, in case of a tie, so called “extra-innings” are played to resolve the match.

     

    Article 2

    Unless otherwise specified for some bet types, the outcome of a bet on a baseball match is based on the result achieved at the end of the regular playing time including any extra-innings.

     

    Article 3

    If a baseball match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed within 12 hours of the original time of the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

     

    Article 4

    If a match is abandoned before the official term, the result achieved after at least five (5) completed innings (4 ½ innings if the home team is leading) will be considered valid. The winner is determined by the score after the last full inning played (unless the game is interrupted in the second half of an inning and the home team is leading; in this case the home team is considered the winning team).

     

    Article 5

    If even after any extra-innings the game results in a tie, all bets connected to it will be declared void.

     

    Article 6

    Where no extra-innings are played (e.g. in the MLB pre-season), a tie is to be considered void.

     

    Baseball-Markets

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    HH

    You need to predict which of the two selected teams will win the match. Two outcomes are possible: 1 HH (home team wins) and 2 HH (away team wins).

     

    Handicap (spread)

    You need to predict which team will win the match after a given handicap spread has been added to or subtracted from the final result.

    Example:

    By selecting 1H (-2.5), the bet will be successful if the home team wins by a margin of at least 3 runs. By selecting 2H (+2.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 2 runs.

     

    Over/Under (spread)

    You need to predict whether the total number of runs scored during the match will be over or under the spread indicated by PlaylogiQ.

     

    Odd/Even

    You have to predict whether the total number of goals during the match will be even (EVEN) or odd (ODD).

     

    Overtime (Yes-No)

    You have to predict whether for the game there will be played an overtime on not.

     

    Winning Margin

    You need to predict with which spread the selected team will win the match. There are offered six possible outcomes: Home> 4 (the home team wins with a margin of more than 4 points), House 3-4 (the home team wins with a margin of 3 or 4 points), House 1 - 2 (the home team wins with a margin of 1 or 2 points), Away> 4 (the away team wins with a margin of more than 4 points), Away 3-4 (the away team wins with a margin of 3 or 4 points), Away 1-2 (the away team wins with a margin of 1 or 2 points).

     

    Basketball

    Article 1

    The outcome of a bet on basketball is based on the result achieved at the end of the regular playing time including any extra time. Only the results published by official websites will be considered valid. Any exceptions to this rule are specified in the section “Bet Types”.

     

    Article 2

    If a basketball match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared

    Basketball-Market

     

    1X2

    You need to predict the winner of the match at the end of regular playing time (excluding extra time). Three outcomes are possible: 1 (home team wins the match), X (match ends in a draw), 2 (away team wins the match).

     

    1-2

    You need to predict the winner of the match (including overtime). Two outcomes are possible: 1 (home team wins), 2 (away team wins).

     

    1X2 1st Quarter

    You need to predict the result of the first quarter of the match. Three outcomes are possible: 1 (at the end of the first quarter home team is leading), 2 (at the end of the first quarter away team is leading) and X (the first quarter results in a tie). Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    1X2 1st HT

    You need to predict the result of the first half of the match. Three outcomes are possible: 1 (at the end of the first halt time home team is leading), 2 (at the end of the first halt time away team lis leading) and X (the first half results in a tie). Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Half Time/Full Time (HT/FT)

    You need to predict the outcome of the first half time (1st + 2nd Quarter) together with the result of the whole match. For this bet type extra time doesn't count.

     

    Handicap (spread)

    You need to predict the winner of the match after a given handicap spread is added to or subtracted from thefinal result (extratime included).

     

    Example:

    By selecting 1H (-6.5), the bet will be successful if the home team wins by a margin of at least 7 points. By selecting 2H (+6.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 6 points.

     

    Handicap – 1st Quarter (spread)

    This bet type works in the same way as normal handicap, but only the points scored during the first quarter will be considered. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Handicap – 1st HT (spread)

    This bet type works in the same way as normal handicap, but only the points scored during the first half will be considered. Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    1st HT

    You need to predict the winner of the first half of the match (1st + 2nd Quarter). Two outcomes are possible: 1 1HT (home team wins the first half), 2 1HT (away team wins the first half). If the first half of the match results in a draw, all bets relating to this market will be declared void.

     

    Over/Under (spread)

    You need to predict whether the total number of points scored during the match will be over or under the spread given by PlaylogiQ For this bet type, overtime will count.

     

    Over/Under – 1st Quarter (spread)

    You need to predict whether the total number of points scored during the first quarter of the match will be over or under the spread indicated by PlaylogiQ. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Over/Under – 1st HT (spread)

    You need to predict whether the total number of points scored during the first half of the match will be over or under the spread indicated by PlaylogiQ.Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Over/Under 2nd HT (spread)

    You need to predict whether the total number of points scored during the second half time (3rd + 4th Quarter) will be higher (Over) or lower (Under) than the spread indicated by PlaylogiQ. For this bet type extra time doesn't count.

     

    Winning Margin

    You need to predict by which margin the selected team will win the match. For this bet type extra time doesn't count.

    Six outcomes are possible: Home>10 (home team wins by a margin of more than 10 points), Home 6-10 (home team wins by a margin between 6 and [including] 10 points), Home 1-5 (home team wins by a margin between 1 and [including] 5 points), Away>10 (away team wins by a margin of more than 10 points), Away 6-10 (away team wins by a margin between 6 and [including] 10 points), Away 1-5 (away team wins by a margin between 1 and [including] 5 points).

     

    1X2 – H5 Margin

    You need to predict whether the selected team will win the match by a margin of at least six points. In case none of the teams win by a margin of at least six points, the winning selection will be X-H5. For this bet type extra time doesn't count.

     

    Example:

    1-H5:The outcome is successful, if the home team wins by a margin of at least six points.

    X-H5: The outcome is successful, if the difference between the points scored by the winning team and those scored by the losing team is not greater than 5.

    2-H5: The outcome is successful, if the away team wins by a margin of at least six points.

     

    More Points – Quarter

    You need to predict which quarter will have more points. Five outcomes are possible: 1st Qrt (more points are scored in the first quarter), 2nd Qrt (more points are scored in the second quarter), 3rd Qrt (more points are scored in the third quarter), 4th Qrt (more points are scored in the fourth quarter), Equal (required at least 2 quarts are totalized with the same points). For this bet type extra time doesn't count.

     

    Odd/Even

    You need to predict whether the total number of points scored during the match will be even or odd. If the final result is 0-0, the winning outcome will be "even". For this bet type extra time doesn't count.

     

    Even/Odd 1st Quarter

    You need to predict whether the number of points scored during the first quarter of the match will be Even or Odd. If the first quarter ends 0-0, the winning selection will be 'Even'.

     

    Even/Odd 2nd Quarter

    You need to predict whether the number of points scored during the second quarter of the match will be Even or Odd. If no points are scored during the second quarter, the winning selection will be 'Even'.

     

    Even/Odd Home

    You need to predict whether the number of points scored by the home team (the first team displayed in the bet) will be Even or Odd. If the home team doesn't score any goal, the winning selection will be 'Even'. For this bet type extra time doesn't count.

     

    Even/Odd Away

    You need to predict whether the number of points scored by the away team (the first team displayed in the bet) will be Even or Odd. If the away team doesn't score any goal, the winning selection will be 'Even'. For this bet type extra time doesn't count.

     

    Even/Odd 1st HT

    You need to predict whether the number of points scored during the first half time of the match (1st + 2nd Quarter) will be Even or Odd. If the first half time ends 0-0, the winning selection will be 'Even'.

     

    Winning Margin

    You need to predict the difference of points scored by the two teams, by choosing among the values available.

     

    Winning Margin – Home

    You need to predict the margin by which the home team will win the match, by choosing among the values available.

     

    Winning Margin – Away

    You need to predict the margin by which the away team will win the match, by choosing among the values available.

     

    First Point

    You need to predict which team will score the first point in the match.

     

    Last Point

    You need to predict which team will score the last point in the match.

     

    Overtime (Y/N)

    You need to predict whether extra time will be played or not.

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Over/Under Home

    You need to predict if the number of points scored during a match from the home team (the first team mentioned in the bet) will be more (Over) or less (Under) that of the given spread. For this type of bet will be considered only the final score at the end of regular time, thus non including any extra-time.

     

    Over/Under Away

    You need to predict if the number of points scored during a match from the away team (the second team mentioned in the bet) will be more (Over) or less (Under) that of the given spread. For this type of bet will be considered only the final score at the end of regular time, thus non including any extra-time.

     

    Team with the highest score in the quarters (More Q Points)

    You have to predict which team will get the highest score taking into account the partial score of each quarter. There are offered 2 possible outcomes: 1 (the home team wins if the partial score of each quarter is higher compared to away team), 2 (the away team wins if in the partial score of every quarter is higher compared to the home team). In the event that both teams score an equal high score the bet will be deemed void.

     

    Ex:

     

    PHO SUN - HOU ROCKETS - 16-30 - 40-30 - 37-23 - 19-32 wins the home team because in the 2nd quarter totaled 40 points, the highest score in the partial -quarters of all

     

    PHO SUN - HOU ROCKETS - 10-20 - 15-35 - 37-48 - 22-33 wins the away team because in the 3rd quarter totaled 48 points , the highest score in the partial -quarters of all

     

    PHO SUN - HOU ROCKETS - 35-32 - 44-35 - 41-44 - 22-23 : the bet will be deemed void as both teams have scored the highest score of 44 in the partial –quarters, the home team in the 2nd quarter, and the away team in the 3rd quarter.

     

    This bet takes into account only the regular time, excluding any extra-time.

     

    Race to 20 points (Race to 20)

    You have to predict which one is the first team to make 20 points, and there are offered two possible outcomes: 1 (the home team is the first to reach 20 points in the match), 2 (the away team is the first to reach 20 points in the match). This bet takes into account only the regular time, excluding any extra-time.

    Basketball-Special

     

    1X2

    You need to predict the winner of the match at the end of regular playing time (excluding extra time). Three outcomes are possible: 1 (home team wins the match), X (match ends in a draw), 2 (away team wins the match).

     

    HH

    You need to predictwhich of the two selected teams will win the match. Two outcomes are possible: 1 HH (home team wins) and 2 HH (away team wins).

     

    1X2 1st Quarter

    You need to predict the result of the first quarter of the match. Three outcomes are possible: 1 (at the end of the first quarter home team is leading), 2 (at the end of the first quarter away team is leading) and X (the first quarter results in a tie). Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    1X2 1st HT

    You need to predict the result of the first half of the match. Three outcomes are possible: 1 (at the end of the first halt time home team is leading), 2 (at the end of the first halt time away team lis leading) and X (the first half results in a tie). Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Half Time/Full TIme (HT/FT)

    You need to predict the outcome of the first half time (1st + 2nd Quarter) together with the result of the whole match. For this bet type extra time doesn’t count.

     

    Handicap (spread)

    You need to predict the winner of the match after a given handicap spread is added to or subtracted from thefinal result (extratime included).

     

    Example:

    By selecting 1H (-6.5), the bet will be successful if the home team wins by a margin of at least 7 points. By selecting 2H (+6.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 6 points.

     

    Handicap – 1st Quarter (spread)

    This bet type works in the same way as normal handicap, but only the points scored during the first quarter will be considered. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Handicap – 1st HT (spread)

    This bet type works in the same way as normal handicap, but only the points scored during the first half will be considered. Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    1st HT

    You need to predict the winner of the first half of the match (1st + 2nd Quarter). Two outcomes are possible: 1 1HT (home team wins the first half), 2 1HT (away team wins the first half). If the first half of the match results in a draw, all bets relating to this market will be declared void.

     

    Over/Under (spread)

    You need to predict whether the total number of points scored during the match will be over or under the spread indicated by PlaylogiQ. For this bet type xtratime doesn’t count.

     

    Over/Under – 1st Quarter (spread)

    You need to predict whether the total number of points scored during the first quarter of the match will be over or under the spread indicated by PlaylogiQ.Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Over/Under – 1st HT (spread)

    You need to predict whether the total number of points scored during the first half of the match will be over or under the spread indicated by PlaylogiQ.Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

     

    Over/Under 2nd HT (spread)

    You need to predict whether the total number of points scored during the second half time (3rd + 4th Quarter) will be higher (Over) or lower (Under) than the spread indicated by PlaylogiQ. For this bet type extra time doesn’t count.

     

    Winning Margin

    You need to predict by which margin the selected team will win the match. Six outcomes are possible: Home>10 (home team wins by a margin of more than 10 points), Home 6-10 (home team wins by a margin between 6 and [including] 10 points), Home 1-5 (home team wins by a margin between 1 and [including] 5 points), Away>10 (away team wins by a margin of more than 10 points), Away 6-10 (away team wins by a margin between 6 and [including] 10 points), Away 1-5 (away team wins by a margin between 1 and [including] 5 points).

     

    1X2 – H5 Margin

    You need to predict whether the selected team will win the match by a margin of at least six points. In case none of the teams win by a margin of at least six points, the winning selection will be X-H5. For this bet type extra time doesn’t count.

     

    Example:

    1-H5:The outcome is successful, if the home team wins by a margin of at least six points.

    X-H5: The outcome is successful, if the difference between the points scored by the winning team and those scored by the losing team is not greater than 5.

    2-H5: The outcome is successful, if the away team wins by a margin of at least six points.

     

    More Point – Quarters

    You need to predict which quarter will have more points. Five outcomes are possible: 1st Qrt (more points are scored in the first quarter), 2nd Qrt (more points are scored in the second quarter), 3rd Qrt (more points are scored in the third quarter), 4th Qrt (more points are scored in the fourth quarter), Same (same number of points are scored in all four quarters). For this bet type extra time doesn’t count.

     

    Odd/Even

    You need to predict whether the total number of points scored during the match will be even or odd. If the final result is 0-0, the winning outcome will be “even”. For this bet type extra time doesn’t count.

     

    Even/Odd 1st Quarter

    You need to predict whether the number of points scored during the first quarter of the match will be Even or Odd. If the first quarter ends 0-0, the winning selection will be ‘Even’.

     

    Even/Odd 2nd Quarter

    You need to predict whether the number of points scored during the second quarter of the match will be Even or Odd. If no points are scored during the second quarter, the winning selection will be ‘Even’.

     

    Even/Odd Home

    You need to predict whether the number of points scored by the home team (the first team displayed in the bet) will be Even or Odd. If the home team doesn’t score any goal, the winning selection will be ‘Even’. For this bet type extra time doesn’t count.

     

    Even/Odd Away

    You need to predict whether the number of points scored by the away team (the first team displayed in the bet) will be Even or Odd. If the away team doesn’t score any goal, the winning selection will be ‘Even’. For this bet type extra time doesn’t count.

     

    Even/Odd 1st HT

    You need to predict whether the number of points scored during the first half time of the match (1st + 2nd Quarter) will be Even or Odd. If the first half time ends 0-0, the winning selection will be ‘Even’.

     

    Winning Margin

    You need to predict the difference of points scored by the two teams, by choosing among the values available.

     

    Winning Margin – Home

    You need to predict the margin by which the home team will win the match, by choosing among the values available.

     

    Winning Margin – Away

    You need to predict the margin by which the away team will win the match, by choosing among the values available.

     

    First Point

    You need to predict which team will score the first point in the match.

     

    Last Point

    You need to predict which team will score the last point in the match.

     

    Overtime (Y/N)

    You need to predict whether extra time will be played or not.

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

    Beach Soccer

    Article 1

    The outcome of a bet on soccer is based on the result achieved at the end of the regular playing time plus injury time. Unless otherwise specified for some bet types, extra time and penalties will not affect the outcome of the bet.

     

    Article 2

    If a match is played on neutral ground, the first team specified in the bet will be considered the home team.

     

    Article 4

    If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

    Beach Soccer-Markets

     

    1X2

    You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (the match results in a draw), 2 (away team wins).

     

    Double Chance (DC)

    You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).

     

    Over/Under (spread)

    You need to predict whether the total number of goals scored during the match will be over or under the spread indicated in the bet. Depending on the type of spread, we distinguish between a “Classic Over/Under” (0.5 – 1.5 – 2.5 – 3.5 – 4.5), a “Whole Over/Under” (1 - 2 - 3 - 4) and a “Double Over/Under” (0.25 – 0.75 – 1.25 – 1.75 – 2.25 – 2.75 – 3.25 – 3.75 – 4.25 – 4.75).

     

    Classic Over/Under (0.5, 1.5, 2.5, 3.5, 4.5)

    If the number of goals scored is lower than the spread indicated, the winning selection will be “under”. If the number of goals scored is higher than the spread indicated, the winning selection will be “over”.

    Beach Volley

    Article 1

    Unless otherwise specified for some bet types, a volleyball match is based on the regular scoring system. In some competitions, an extra set may be played in order to determine the winner of a tournament, whose result will not be considered for the settlement of the bets.

     

    Article 2

    If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

     

    Beach Volley-Markets

    1 - 2

    You need to predict the winner of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins).

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake.Any later investigations carried out by the official bodies of the competition will not count.Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Billards

     

    Article 1

    The outcome of a bet on billiards is based on the first official results. If a match is completed before the total number of frames necessary to win has been reached, all bets relating to the match will stand, unless otherwise stated with regard to specific bet types.

     

    Article 2

    If a match is officially cancelled, all bets relating to it will be declared void. If a match is postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

    Billards-Markets

     

    HH

    You need to predict the winner of the match. Two outcomes are possible: 1 HH (the first player wins), 2 HH (the second player wins). In case of a draw, the bet will be declared void and will not be considered for bonus calculation.

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Boxing

    Article 1

    The outcome of a bet on boxing is based on the first official results.

     

    Article 2

    If a match is officially postponed or suspended, all bets relating to it will be declared void.

     

    Article 3

    If a fighter retires before the start of the match, all bets relating to it will be declared void. If he retires after the start of the match, his opponent will be considered the winner.

     

    Boxing-Markets

     

    1X2

    Occorre pronosticare l’esito dell’incontro, indipendentemente dal modo in cui si ottiene la vittoria (knockout, technical knockout o vittoria ai punti). Vengono offerti tre possibili esiti: 1 (il primo combattente vince), X (l’incontro termina in pareggio) e 2 (il secondo combattente vince).

     

    HH

    Occorre pronosticare il vincitore dell’incontro. Vengono offerti due possibili esiti: 1 HH (il primo combattente vince), 2 HH (il secondo combattente vince). In caso di pareggio la scommessa sarà void e non sarà inclusa nel calcolo di un eventuale bonus.

     

    Winner

    You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

     

    Soccer

    Article 1

    The outcome of a bet on soccer is based on the result achieved at the end of the regular playing time plus injury time. Unless otherwise specified for some bet types, extra time and penalties will not affect the outcome of the bet.

     

    Article 2

    If a match is postponed or suspended, all bets relating to it will stand if the game is resumed and completed within 6 hours of the time of interruption. If the match is not played or completed within that time, all bets relating to it will be declared void. In case the match is interrupted after the first half time is over or after at least one goal has been scored, all bets on the markets “1st HT” and “1st Goal” and First to Score 1st and 2nd Goal (First to Score 2 Goals, First to Score 3 Goals) will be settled normally, while all other bet types will be declared void. Moreover, PlaylogiQ reserves the right to void all bets if the date displayed contains typing errors or hasn’t been updated. In any case, only the date published by the official body that regulates the competition will be considered valid. Any information available on the coupon is indicative and in any case only the results published by the official bodies will be considered valid.

     

    Article 3

    Own goals and penalties awarded during the regular playing time (including injury time) will be considered valid.

     

    Article 4

    If a match is played on neutral ground, the first team specified in the bet will be considered the home team.

     

    Article 5

    If a match is played on neutral ground, PlaylogiQ reserves the right to specify it or not in the bet. In both cases the bet is to be considered valid.

    Special Soccer

    Scores

    First: The winner is the player who will score the first goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match or start playing after the first goal has been scored will be declared void.

     

    Anytime: The winner is the player who will score at least one goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

     

    Last: The winner is the player who will score the last goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

     

    2+ GoalS: The winner is the player who will score 2 or more goals in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

     

    3+ GoalS: The winner is the player who will score 3 or more goals in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

     

    NB: For this bet types extra time and penalties do not count. The Player can only bet on the selections available on PlaylogiQ website: bets on scorers will remain valid even when the goal scorer of a match is not among the options available on the website in relation to that event.

     

    Goalscorer

    You need to predict the player who will have scored more goals at the end of the championship. Are excluded any playoff-playout.

     

    Top Goalscorer – TeamS

    You need to predict the player who has scored more goals in his team by choosing one the available options.

     

    HH

    You need to predict which of two teams will achieve the best position at the end of the championship.

     

    Qualification – Champions League

    You need to predict whether a team will qualify for the "Champions League".

     

    Over/Under – Championship Day

    You need to predict the total number of goals scored during the selected championship day, by considering the spread indicated by PlaylogiQ.

     

    Kick Off

    You need to predict which team will take the kick off.

     

    First Three

    You need to predict which teams will reach the first three positions at the end of the championship.

     

    Last Ranked

    You need to predict which team will rank last at the end of the season.

     

    Transfer Market

    You need to predict which player/coach, among those available in the list, will be officially bought before the end of the transfer window (date specified in the event). Any bet placed after an official notice has been issued by one of the two teams concerned will be declared void.

     

    Players (1X2) - DAY

    You need to predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

     

    The Strange Couple (1X2) - Day

    You need to predict which of the selected couples will score more goals during the match. In case both couples score the same number of goals, the winning selection will be X. The bet is valid only if all selected players take part to the match from the first minute, otherwise it will be declared void.

     

    First Goal – Mode

    You need to predict the way the first goal was scored. This bet type considers the effective minute and not the date of the match. In case the first goal is scored by two players in the same minute and in two different ways, the bet will be declared void.

     

    Players - Groups

    You need to predict the player who will score more goals among those available in the selected group. In case two or more players score the same number of goals, the winner will be the player who scored first. This bet type considers the effective minute and not the date of the match.

     

    CardS (1X2)

    You need to predict which team will receive more cards during the match. If both teams receive the same number of cards, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void.

     

    Corners (1X2)

    You need to predict which team will be awarded more corners during the match. If both teams are awarded the same number of corners, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void.

     

    Fouls (1X2)

    You need to predict which team will commit more fouls during the match. If both teams commit the same number of fouls, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void.

     

    Assist (1-2)

    You need to predict which player will make more assists during the match. If both players make the same number of assists, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

     

    Offside (1X2)

    You need to predict which team will be caught offside the most number of times during the match. If both teams get the same number of offside calls, the winning selection will be X. If at least one of the teams does not complete the match for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled for the meeting, the bet will be declared void.

     

    Penalty (Yes/No)

    You need to predict whetherat least one penalty will be awarded during the selected match. Two outcomes are possible: Yes (at least one penalty is awarded), No (no penalty is awarded).

    The outcome of this bet is based on the result achieved at the end of the regular playing time.If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.

     

    Expulsion (Yes/No)

    You need to predict whether at least one player will be expelled during the selected match. Two outcomes are possible: Yes (at least one player is expelled), No (no player is expelled).

     

    The outcome of this bet is based on the result achieved at the end of the regular playing time. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.Players on the bench do not count for this bet type.

     

    Penalty - Awarded/Taken

    You need to predict whether a penalty will be awarded to and taken by the selected team. In case more than one penalty is awarded to the selected team, only the first penalty awarded will be considered. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.

     

    Super Odd

    It refers to an event called COMBO, which contains groups consisting of three or more teams each. The outcome of the bet will be successful if the selected teams win their first match. If even one of the teams among those selected does not play for any reason, the bet will be declared void.

     

    Team - First Red Card

    You need to predict which team will receive the first red card on the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.

    Selections will be void if a team does not show up or if the event does not take place.

     

    Team - First Yellow Card

    You need to predict which team will receive the first yellow card in the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.

    Selections will be void if a team does not show up or if the event does not take place.

     

    Team - First Substitution

    You need to predict which team will make the first substitution on the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.

    Selections will be void if a team does not show up or if the event does not take place.

     

    Winning Trio

    You need to predict that all three players selected will score at least one goal during the reference day. Selections on players who didn't take part in the game will be void.

     

    Losing Trio

    You need to predict that none of the three players selected will score any goal during the reference day. Selections on players who didn't take part in the game will be void.

     

    Exact Substitution

    You need to predict the exact change which will take place between the couple of selected players during the game of the reference day. If both players start playing from the first minute or if one of them does not play at all, the bet will be considered lost.

     

    First Goal of the Day

    You need to predict which team will score first on the reference day, by taking into account the actual playing time and not the reference date. Selections will be void if a team does not show up or if the event does not take place.

     

    Offsides Over/Under

    You need to predict the total number of offsides in the meeting by taking into account the spread offered by PlaylogiQ. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

     

    How Will Last Goal Be Scored?

    You need to predict how the last goal of the match will be score, by taking into account the actual playing time and not the date of the meeting. In the event that the last goal is scored by two players in the same minute and with different modalities, the bet will be considered void.

     

    Injury Time

    You need to predict the total number of minutes of injury time during the match, by summing up the minutes of the first half time and of the second half time. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

     

    Injury Time 1HT/2HT

    You need to predict the number of minutes of injury time of the first half and the second half of the match. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

     

    Injury Time 2HT

    You need to predict the number of minutes of injury time of the second half time of the match. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

     

    Minute of First Goal

    You need to predict the minute of the first goal by selecting one of the options availabl